Instead I decided to make the hair separately. To do this I imported my initial sketch onto a basic plane and traced the hair using the line tool. I then converted the spline I had made into a single polygon as a starting point.
A single plane giving me the hair shape. |
From this I extruded out to make the hair more 3D and shaped it a bit more...
Basic hair shape |
... and positioned the hair to its approximate location on his head.
Turbosmoothed model - Unattached to body. |
This is already looking quite good but needs to be attached to the main model for the skin and hair to flow evenly.
After attaching and welding to initial model |
Current look |
I am quite happy with how the hair has turned out so far. It will still require some tweaking and maybe adding some extra spikes to the sides. Other than that I think it does a good job of giving the character a crazy feel as well as an ageing feel.
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